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Tuesday, May 13, 2008

A computer is a machine

A computer is a machine
A computer is a machine that manipulates data according to a list of instructions.
The first devices that resemble modern computers date to the mid-20th century (around 1940 - 1945), although the computer concept and various machines similar to computers existed earlier. Early electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers.[1] Modern computers are based on tiny integrated circuits and are millions to billions of times more capable while occupying a fraction of the space.[2] Today, simple computers may be made small enough to fit into a wristwatch and be powered from a watch battery. Personal computers, in various forms, are icons of the Information Age and are what most people think of as "a computer"; however, the most common form of computer in use today is the embedded computer. Embedded computers are small, simple devices that are used to control other devices — for example, they may be found in machines ranging from fighter aircraft to industrial robots, digital cameras, and children's toys.
The ability to store and execute lists of instructions called programs makes computers extremely versatile and distinguishes them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, computers with capability and complexity ranging from that of a personal digital assistant to a supercomputer are all able to perform the same computational tasks given enough time and storage capacity.

Computer hardware

Computer hardware
Computer hardware is the physical part of a computer, including the digital circuitry, as distinguished from the computer software that executes within the hardware. The hardware of a computer is infrequently changed, in comparison with software and hardware data, which are "soft" in the sense that they are readily created, modified or erased on the computer. Firmware is a special type of software that rarely, if ever, needs to be changed and so is stored on hardware devices such as read-only memory (ROM) where it is not readily changed (and is, therefore, "firm" rather than just "soft").
Most computer hardware is not seen by normal users. It is in embedded systems in automobiles, microwave ovens, electrocardiograph machines, compact disc players, and other devices. Personal computers, the computer hardware familiar to most people, form only a small minority of computers (about 0.2% of all new computers produced in 2003). See Market statistics.

Hardware is a general

Hardware is a general
Hardware is a general term that refers to the physical artifacts of a technology. It may also mean the physical components of a computer system, in the form of computer hardware.
Hardware historically meant the metal parts and fittings that were used to make wooden products stronger, more functional, longer lasting and easier to fabricate or assemble. In modern usage it includes equipment such as keys, locks, hinges, latches, corners, handles, wire, chains, plumbing supplies, tools, utensils, cutlery and machine parts, especially when they are made of metal. In the United States, this type of hardware has been traditionally sold in hardware stores, a term also used to a lesser extent in the UK.
In the electronics and especially computer industries, computer hardware specifically means the physical or tangible parts of the equipment, such as circuit boards, keyboards, monitors etc., in contrast to non-physical software running on the computer or other device.
In a more colloquial sense, hardware can refer to major items of military equipment, such as tanks, aircraft or ships.
In slang, the term refers to trophies and other physical representations of awards.

Science and technology

Science and technology
Science and technology studies (STS) is the study of how social, political, and cultural values affect scientific research and technological innovation, and how these in turn affect society, politics, and culture. More than two dozen universities worldwide offer baccalaureate degrees in STS; about half of these also offer doctoral or master's programs.
STS scholars tend to be inspired by one or both of the following[citation needed]:
The discovery of relationships between scientific and technological innovations and society, from new and revealing perspectives, with the assumption that science and technology are socially embedded. Concern over the direction and the risks of science and technology. For the impacts of science and technology upon society, and vice versa, go to: Technology and society.

An economy

An economy
An economy is the realized system of human activities related to the production, distribution, exchange, and consumption of goods and services of a country or other area.
The composition of a given economy is inseparable from technological evolution, civilization's history and social organization, as well as from Earth's geography and ecology, e.g. ecoregions which represent different agricultural and resource extraction opportunities, among other factors. Economy refers also to the measure of how a country or region is progressing in terms of product.

Technology

Technology
Technology is a broad concept that deals with the usage and knowledge of tools and crafts, and how it affects the ability to control and adapt to the environment. In human society, it is a consequence of science and engineering, although several technological advances predate the two concepts. Technology is a term with origins in the Greek "technologia", "τεχνολογία" — "techne", "τέχνη" ("craft") and "logia", "λογία" ("saying").[1] However, a strict definition is elusive; "technology" can refer to material objects of use to humanity, such as machines, hardware or utensils, but can also encompass broader themes, including systems, methods of organization, and techniques. The term can either be applied generally or to specific areas: examples include "construction technology", "medical technology", or "state-of-the-art technology". Other species have also been observed to have created and used technology, including non-human primates, dolphins, and crows.
People's use of technology began with the conversion of natural resources into simple tools. The prehistorical discovery of the ability to control fire increased the available sources of food and the invention of the wheel helped humans in travelling in and controlling their environment. Recent technological developments, including the printing press, the telephone, and the Internet, have lessened physical barriers to communication and allowed humans to interact on a global scale. However, not all technology has been used for peaceful purposes; the development of weapons of ever-increasing destructive power has progressed throughout history, from clubs to nuclear weapons.
Technology has affected society and its surroundings in a number of ways. In many societies, technology has helped develop more advanced economies (including today's global economy) and has allowed the rise of a leisure class. Many technological processes produce unwanted by-products, known as pollution, and deplete natural resources, to the detriment of the Earth and its environment. Various implementations of technology influence the values of a society and new technology often raises new ethical questions. Examples include the rise of the notion of efficiency in terms of human productivity, a term originally applied only to machines, and the challenge of traditional norms.
Philosophical debates have arisen over the present and future use of technology in society, with disagreements over whether technology improves the human condition or worsens it. Neo-Luddism, anarcho-primitivism, and similar movements criticise the pervasiveness of technology in the modern world, claiming that it harms the environment and alienates people; proponents of ideologies such as transhumanism and techno-progressivism view continued technological progress as beneficial to society and the human condition. Indeed, until recently, it was believed that the development of technology was restricted only to human beings, but recent scientific studies indicate that other primates and certain dolphin communities have developed simple tools and learned to pass their knowledge to other generations.

The Institute of Electrical

The Institute of Electrical
The Institute of Electrical and Electronics Engineers or IEEE (read eye-triple-e) is an international non-profit, professional organization for the advancement of technology related to electricity. It has the most members of any technical professional organization in the world, with more than 365,000 members in around 150 countries.